We Create Worlds.
Join us as we build a connected network of gaming worlds that are owned and governed by their citizens.
Our Vision
Part I:
Players as Citizens
Citizens aren't merely the customers that are sold value, they are the value.
read articleCitizens aren't merely the customers that are sold value, they are the value.
Part II:
Worlds of Consequence
Building worlds that add meaningfully to their Citizens' lives.
read articleBuilding worlds that add meaningfully to their Citizens' lives.
Part III:
User-Generated Societies
Connecting people and worlds together in a bottom-up metaverse.
read articleConnecting people and worlds together in a bottom-up metaverse.
Tour of an Eco Society
Our Worlds
Build a civilization capable of stopping a meteor without destroying the ecosystem in the process.
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Road Map to Update 10
Hello Eco Citizens,
With 9.7 performance updates almost complete (one more big update for this version to come), the majority of the team is working on the long awaited ECO 10! We’re going to be doing little quality of life updates along the way, but have a deadline set of April 3rd for the start of public playtest for Update 10.
Update 9.7 released! Performance Improvements and Housing Upgrade
Hey Citizens,
we're releasing our first of at least two main releases for our 9.7.x Performance Update series. Please note that this update is only the start, laying groundwork for future updates that will contain a lot more optimization than this one. Next to a bunch of optimizations for both client and server we also have a bunch of gameplay changes and bug fixes. Let's jump right into it:
Update 9.6 released! Food Spoilage, Shop Carts, Immersion and more!
Hey fellow Eco Citizens,
after a month of successful playtesting with you, our community, and Eco modders, we're ready to release Update 9.6.
Developer Blog: Eco Infinite and UX focus
Hey all, we’re starting our weekly updates again and have tons of work to show on Eco. Over the past year we’ve had the good fortune to double the size of the team,